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・ Spectral mask
・ Spectral method
・ Spectral modeling synthesis
・ Spectral Mornings
・ Spectral music
・ Spectral mutability
・ Spectral network
・ Spectral noise logging
・ Spectral phase interferometry for direct electric-field reconstruction
・ Spectral power distribution
・ Spectral printing
・ Spectral purity
・ Spectral pygmy chameleon
・ Spectral radius
・ Spectral regrowth
Spectral rendering
・ Spectral resolution
・ Spectral risk measure
・ Spectral Sciences Incorporated
・ Spectral sensitivity
・ Spectral sequence
・ Spectral set
・ Spectral shape analysis
・ Spectral signal-to-noise ratio
・ Spectral signature
・ Spectral slope
・ Spectral Sound
・ Spectral space
・ Spectral splatter
・ Spectral tarsier


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Spectral rendering : ウィキペディア英語版
Spectral rendering

In computer graphics, spectral rendering is where a scene's light transport is modeled with real wavelengths. This process is typically a lot slower than traditional rendering, which renders the scene in its red, green, and blue components and then overlays the images. Spectral rendering is often used in ray tracing or photon mapping to more accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm (as in a Cornell Box) or to simulate different portions of the electromagnetic spectrum for the purpose of scientific work. The images simulated are not necessarily more realistic ''appearing''; however, when compared to a real image pixel for pixel, the result is often much closer.
Spectral rendering can also simulate light sources and objects more effectively, as the light's emission spectrum can be used to release photons at a particular wavelength in proportion to the spectrum. Objects' spectral reflectance curves can similarly be used to reflect certain portions of the spectrum more accurately.
As an example, certain properties of tomatoes make them appear differently under sunlight than under fluorescent light. Using the blackbody radiation equations to simulate sunlight or the emission spectrum of a fluorescent bulb in combination with the tomato's spectral reflectance curve, more accurate images of each scenario can be produced.
==Implementations==
For example,
Arion,〔http://www.randomcontrol.com/arion-tech-specs〕
FluidRay〔http://www.fluidray.com/features〕
Indigo Renderer,〔http://www.indigorenderer.com/features/technical〕
LuxRender,〔http://www.luxrender.net/wiki/Features#Physically_based.2C_spectral_rendering〕
mental ray,〔http://www.mentalimages.com/products/mental-ray/about-mental-ray/features.html〕
Mitsuba,〔http://www.mitsuba-renderer.org/index.html〕
Octane Render,〔http://render.otoy.com/features.php〕
Spectral Studio,〔http://www.spectralpixel.com/index.php/features〕
Thea Render〔http://www.thearender.com/cms/index.php/features/tech-tour/37.html〕
and
Ocean〔http://www.eclat-digital.com/spectral-rendering/〕
describe themselves as spectral renderers.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Spectral rendering」の詳細全文を読む



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